Temple Run 2 landed in Google’s Play Store, a week after the much awaited sequel landed in Apple’s Play Store.
After a very successful 2012, Imangi Studios kicked off 2013 by releasing the sequel to the popular Temple run 2. Last Thursday, the game hit the App Store, giving iPhone and iPad users the chance to enjoy the game for the whole duration of the weekend. This Thursday, the game hit the Play Store – it’s now time for Android users to get game and enjoy it.
Speaking about enjoying the game, here are its main new features:
As I said at the start, 2012 was a very successful year for Imangi Studios. It seems that across all platforms the app was downloaded more than 170 million times. On IOS alone, Temple Run was downloaded more than 75 million times from the App Store last year. “The success of our game Temple Run in 2012 was nothing short of astonishing,” said Keith Shepherd. “We were simply looking to create a game that was fun and easy to play, but once it hit the App Store, the game took off.”
- Get Temple Run 2 for Android from the Play Store.
- Get Temple Run 2 for iOS from the App Store.
After a very successful 2012, Imangi Studios kicked off 2013 by releasing the sequel to the popular Temple run 2. Last Thursday, the game hit the App Store, giving iPhone and iPad users the chance to enjoy the game for the whole duration of the weekend. This Thursday, the game hit the Play Store – it’s now time for Android users to get game and enjoy it.
Speaking about enjoying the game, here are its main new features:
- Beautiful new graphics
- Gorgeous new organic environments
- New obstacles
- More powerups
- More achievements
- Special powers for each character
- Bigger monkey!!!
As I said at the start, 2012 was a very successful year for Imangi Studios. It seems that across all platforms the app was downloaded more than 170 million times. On IOS alone, Temple Run was downloaded more than 75 million times from the App Store last year. “The success of our game Temple Run in 2012 was nothing short of astonishing,” said Keith Shepherd. “We were simply looking to create a game that was fun and easy to play, but once it hit the App Store, the game took off.”