Nevermind: Get Scared and the Game Gets Scarier
Article by George Norman
On 17 Feb 2014
If you get scared, the Nevermind game gets even scarier. The game turns up the horror level if you give in to fear. But if you calm down, if you learn to control your fear, the game gets less scary and easier to play.

That is what you can expect to get from Nevermind, an unreleased indie game that is described as “a biofeedback-enhanced adventure horror game that takes you into the dark and twisted world of the subconscious.”


Nevermind, an indie game that has yet to be released, sheds some light on what the future has in store for fans of the horror genre. This is an adventure game that uses biofeedback to know when the player is scared. If the player is scared, then the game gets tougher and scarier. But if the player is capable of controlling his emotions, then the game gets easier.

Creative Director Erin Reynolds:
“In Nevermind, you get scared, you get stressed, and the world will punish you for giving in to those feelings. But it rewards you for calming down by becoming easier.”

Nevermind takes you on an adventure “into the dark and twisted world of the subconscious.” The player plays the role of a "neuroprober", a sci-fi psychologist who helps trauma patients uncover their most disturbing memories. The player gets to explore surreal labyrinths and has to solve challenging puzzles without getting sucked into these memories.

It is a haunting gameplay experience, one that exposes the player to various stressful situations, and uses biofeedback to get the player to control his emotions. If the player cannot control his emotions and gives in to fear, the game gets scarier and tougher. If the player learns to control his emotions (something that can prove to be very useful in real life as well), the game get easier.

Nevermind was originally developed as a student project at the University of Southern California. A fully working single level has been created as a proof of concept.
The goal is to eventually make the game available for everyone. A Kickstarter campaign has been launched and the community is invited to show its support.

Additional information on Nevermind is available here.

Tags: Nevermind, game, fear
About the author: George Norman
George is a news editor.
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