Doom Free Update #3 Introduces a Top Requested Feature: Deathmatch

Article by George Norman (Cybersecurity Editor)

on 23 Sep 2016

Free Update #3, the latest update for the brutally fun Doom first-person shooter, has been released, bringing with it a feature that a lot of people have been asking for: Deathmatch, the free-for-all multiplayer mode where everyone is on their own, fragging each other to dominate the match.

"Deathmatch is a hectic mode that forgoes the comforts of team-based combat," explained Bethesda’s Jason Leavey. "Players must rely solely on their own individual skill to come out on top, with no teammates or Demon Runes to help them out. In Deathmatch, it’s every Marine for himself, so be prepared to Fight Like Hell."

Obviously, Free Update #3 has few other things to offer. According to the patch notes, these are all all the new features and optimizations the update has to offer.

New Multiplayer Features
  • Deathmatch – New Deathmatch free-for-all multiplayer mode now available
  • Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.

Campaign Fixes & Optimizations
  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
  • Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room
  • Fixed the Summoner and Pinky models not being visible under the Collectibles menu
  • Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
  • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
  • Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
  • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
  • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
  • Fixed an animation issue where the Talisman Guards' legs would not move
  • Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Kadingir Sanctum
  • Various instability issues addressed

SnapMap Fixes & Optimizations
  • Improved general stability
  • Undo/Redo no longer causes memory drops
  • Anonymous players now are counted correctly in the map play counts
  • AI Path Points now work properly when set to Sprint
  • Browser sorting and empty browser are improved
  • Weapon switch now has proper key bindings
  • Empty Containers can now be picked up
  • Weapon On Pick Up logic works when set to On Touched
  • Clients are now stopped by Player Blocking Volumes
  • Locked doors now properly display a “Locked” message
  • Skull keys can be added and removed from Inventory
  • Added “Manage by AI Conductor” setting to property settings of additional AI
  • Ammo gained from picking up weapons works properly in all cases
  • Powercore spawns properly when spawned at map start
  • Lost Souls work properly with AI Path points
  • Give Armor works properly in all conditions


If you want to play the first level for free, go get the Doom Demo. It’s available for free on Steam, Microsoft Store, and PlayStation Store.


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